But I haven't done enough testing to see if its better to just go straight lethality. Chief medals give lethality and if you don't actually hit anything the damage is useless. My rule of thumb is Attack over Lethality. Your main focus should be pushing to massive march and instant recall. The hospital bonus is negligible(1000 extra at 80k capacity) while the healing means you can heal 1400 troops instead of 1000 during the same time period. Hospital vs Healing: I always go healing. You'll generally be using your boxes resources for food and wood. This allows you to get some sort of benefit from the farms because you'll probably have to focus on sending all your rallies out to collect gas/metal. Then once you get to 27+ when gas/metal are a pain in the ass to switch to farm food and wood talents and gathering gas/metal talents. Mainly because you shouldn't even bother wasting resources on the farms and focus on other buildings and what farms produce is pretty much useless at any level. You should add in to push for Rapid Development (20%construction boost) talent ASAP.įarming vs Gathering: Starting out ignore the farm(generic term for lumberyard and farm) talents and go with the gathering ones. So don't fill up the lower tiers with your extra points. So t1 points give 0.3% and t2 give 0.6% per point. Points used LATER in the tree will give more bonus than points used in an earlier tier. Your tips are generally useful but they don't explain what the talents do or what talents to focus on. While nicely organized and easily accessible it's just the same data you can see in game collected into a website. It's not really a walk through but an info dump. I apologize and stop me if I'm being picky.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |